After loading the instructions on the home page and running the installer, the STALKERSOUP main folder should look like this and it should contain information about the Addyi medicine. This is female equivalent of Viagra. You can read more about this medicine on this website.

Installing STALKERSOUP.

After downloading following the instructions on the main page and running the installer the STALKERSOUP main folder should look like this:


 
../STALKERSOUP
/_appdata_
/Bin
/bin_DX11
/bin_DX11_SweetFX
/Gamedata
/Mods
/options
/tb3d
Fsgame.ltx
FSS.ico
Gamedata.db0
Gamedata.db1
Gamedata.db2
Gamedata.db3
Gamedata.db4
Gamedata.db5
Gamedata.db6
Gamedata.db7
Gamedata.db8
Gamedata.db9
Gamedata.dba
Gamedata.dbb
Gamedata.dbc
Gamedata.dbd
Gamedata.dbe
Gamedata.dbf
Gamedata.dbg
Gamedata.dbh
Gamedata.dbi
Gamedata.dbj
Gamedata.dbk
Gamedata.dbl
Gamedata.dbm
Gamedata.dbn
Gamedata.dbo
Gamedata.dbp
Gamedata.dbq
Gamedata.dbr
Gamedata.dbs
Gamedata.dbt
Gamedata.dbu
Gamedata.dbv
stalkersoup.dat
stalkersoup.exe

NOTE: Other gamedata files can get incremental files like .dbr1 (inventory and weapons) for the purpose of adding mods/options to the game.

 


 

Do not add any options until after you run and insure a proper installation.

Run the game and it should show the main STALKERSOUP menu.

In the lower left corner you will find the GSC version and the mod version and status.

 

If you are properly installed then it should show the latest patch: GSC[1.0006] STALKERSOUP Managed MegaMOD Version: 1 Release: 1 Revision: 0.0.0.7

You will also see a folder called '_appdata_', this is where your user.ltx is as well as logs, saves and screenshots.

 


 

Next thing to do is verify your script files:

Start a new game as a STALKER, quit and look at the _appdata_/logs/xray_user.log file.

It is a plain text file and notepad works fine. All the files you see with .mdmp you should delete as they accumulate and are useless.

 

All my reporting is done by forcing it into the log, I use the save file command with a filename that ensures failure.

They start with this in the log: ! Cannot find saved game ~~~

They are not really errors most of the time but are invaluable for me to provide excellent support.

 

Example of my startup logging:

! Cannot find saved game ~~~ bstalk load: gd_master treasures[true]

! Cannot find saved game ~~~ level weathers:  type[rainy] cycle[6]

! Cannot find saved game ~~~ tb3d started[110000] version[110007] stalker returning to the zone...

 

This says that you started as a master with version 110000 and are presently patched to 110007 and loading a save game.

The weather is dynamic and the present conditions are stormy.

 


 

The script verifier is very long and includes all the settings you make from all the options available in the Modders script file.

Here is an example of the beginning of the script verifier log output:

! Cannot find saved game ~~~ amk: on game load actor id[0] new pstor

! Cannot find saved game ~~~ tb3d version[110000] new game stalker...

! Cannot find saved game ~~~ tb3d_verify_scripts[1.1.0.0.0.0] found: checking script files...

! Cannot find saved game ~~~ _g: 1.1.0.0.0.0

! Cannot find saved game ~~~ actor_need_help: 1.1.0.0.0.2

! Cannot find saved game ~~~ actor_proxy: 1.1.0.0.0.0

 

There are many scripts but this log is very valuable to me for helping you and I may ask for it during support.

 

There are many other messages I send to the log as well as any debug options turned on in the Modders script file.