Fsgame.ltx and User.ltx

fsgame.ltx file:
$app_data_root$ = true|false|$fs_root$|_appdata_\
$game_data$ = true|true|$fs_root$|gamedata\
$game_ai$ = true|false|$game_data$|ai\
$game_spawn$ = true|false|$game_data$|spawns\
$game_anims$ = true|true|$game_data$|anims\
$game_levels$ = true|false|$game_data$|levels\
$game_meshes$ = true|true|$game_data$|meshes\
$game_dm$ = true| true|$game_data$|meshes\
$game_shaders$ = true|true|$game_data$|shaders\
$game_sounds$ = true|true|$game_data$|sounds\
$game_textures$ = true|true|$game_data$|textures\
$game_scripts$ = true|false|$game_data$|scripts\
$game_config$ = true|false|$game_data$|config\
$level$ = false|false|$game_levels$
$game_saves$ = true|false|$app_data_root$|saves\
$logs$ = true|false|$app_data_root$|logs\
$screenshots$ = true|false|$app_data_root$|screenshots\
$downloads$ = false| false|$app_data_root$|downloads\
$mod_dir$ = false|false|$fs_root$|mods\
user.ltx file:

 

Hardware Startup Settings


_preset Extreme
ai_use_torch_dynamic_lights on

 

Battleye Message Settings


bemsg 0

 

Keyboard Bindings


unbindall
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kF2
bind use_medkit kF1
bind quick_save kF6
bind quick_load kF7

 

Camera Settings


cam_inert 0.4
cam_slide_inert 0.25

 

Actor Cursor Settings


cl_cod_pickup_mode 1
cl_dynamiccrosshair on

 

Game Settings


g_always_run on
g_autopickup on
g_backrun on
g_corpsenum 10
g_eventdelay 0
g_game_difficulty gd_master

 

System HUD (Heads Up Display)


hud_crosshair off
hud_crosshair_dist off
hud_info on
hud_weapon on

 

Save Game Settings


load_last_save all.sav

 

MultiPlayer Connection Settings


mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_battleye on
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name gd_collector
mm_net_srv_reinforcement_type 0
mm_net_use_battleye off
mm_net_weather_rateofchange 1.

 

Mouse Settings


mouse_invert off
mouse_sens 0.09

 

MultiPlayer network Settings


net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30

 

Physics Particle Settings


ph_frequency 100.00000
ph_iterations 38

 

Level 1 Renderer Settings


r1_dlights on
r1_dlights_clip 75.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.

 

Level 2 Renderer Settings


r2_aa off
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.7
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.5
r2_ls_bloom_fast on
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.87
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.09
r2_slight_fade 1.5
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 0.9
r2_sun_lumscale_amb 0.4
r2_sun_lumscale_hemi 1.
r2_sun_near 50.
r2_sun_near_border 1.
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.4
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2

 

Base Renderer Settings


r__detail_density 0.2
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 16

 

Render Level to Use


renderer renderer_r2

 

Generic Renderer settings


rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync off
rs_vis_distance 1.5

 

Sound Settings


snd_acceleration on
snd_cache_size 32
snd_efx on
snd_targets 24
snd_volume_eff 1.
snd_volume_music 0.3

 

Server Settings


sv_anomalies_enabled 0
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 0
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 0
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_max_ping_limit 2000
sv_pda_hunt 0
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 0
sv_spectr_freefly 0
sv_spectr_freelook 0
sv_spectr_lookat 0
sv_spectr_teamcamera 0
sv_statistic_collect 0
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 0
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0

 

Display mode settings
NOTE: texture_lod = 2 is not supported at this time, 0 - high and 1 - med resolutions only.


texture_lod 0
vid_mode 1360x768