default_hit
(true) hit effects like bullets, explosions and anomalies.
amk_style_hit
(false) when health decreases a certain amount then added pain, real hardcore!
blowout_crows
(false) !M! The killing of crows during blowouts, randomly causes hung birds.
horror_hit
(true) hits actor during hellhour.
meet_hit
(true) hits actor on meeting npc with bad reputation.
sleep_hit
(true) hits actor on waking up.
wound_hit
(true) hits npc/creatures after getting wounded.
death_hit
(false) hits npc/creatures after death to move them away slightly.
animation_hit
(true) hits npc/creatures rotate/bend when wounded.
alcohol_hit
(true) hits actor when drunk.
artefact_hit
(true) hits actor when picking up hot artifacts.
art_hit_multiplier
(1) Intensity of hit from artifacts when artefact_hit = true, 1 to 100.
teleport_hit
(false) actor rotates when teleported.
mutator_hit
(true) hits actor on transmutator effect.
radiation_hit
(true) hits actor when radiation level high.
zavis_hit
(false) hits npc on final removal.