Hit Styles

These settings allow you to select which hits and styles are used in the game.

default_hit
(true)    hit effects like bullets, explosions and anomalies.

amk_style_hit

(false)   when health decreases a certain amount then added pain, real hardcore!

blowout_crows               

(false)   !M! The killing of crows during blowouts, randomly causes hung birds.

horror_hit

(true)    hits actor during hellhour.

meet_hit

(true)    hits actor on meeting npc with bad reputation.

sleep_hit

(true)    hits actor on waking up.

wound_hit

(true)    hits npc/creatures after getting wounded.

death_hit

(false)   hits npc/creatures after death to move them away slightly.

animation_hit

(true)    hits npc/creatures rotate/bend when wounded.

alcohol_hit

(true)    hits actor when drunk.

artefact_hit

(true)    hits actor when picking up hot artifacts.

art_hit_multiplier

(1)          Intensity of hit from artifacts when artefact_hit = true, 1 to 100.

teleport_hit

(false)   actor rotates when teleported.

mutator_hit

(true)    hits actor on transmutator effect.

radiation_hit

(true)    hits actor when radiation level high.

zavis_hit

(false)   hits npc on final removal.