Blowouts and Hell Hour

Advanced blowout and Hell Hour effects.

run_blowout_pp

(true)    !M!  Forced emissions, regular emissions occur.

zombie_team

(false)   !M!  Transform NPC to zombies, trup, causes CTDs, leave false

surge_day_effect

(true)    !M!  COP style blowout effect, causes errors in low memory situations.

blow_time_basis

(720)      basic time before following default release.

blow_time_shift

(960)      number is used to adjust blow_time_basis, if the value is 0, the emissions would be through time = blow_time_basis

blow_phase_basis

(2)          The base duration of one phase output (only during the release of five phases) in the short game.

blow_phase_shift

(3)          maximum-phase output (only during the release of five phases) in the short game.

blow_phase_max

(3)          Number is used to adjust blow_phase_basis, if equal to 0, while one phase is = blow_phase_basis.

Hell

(true)    Time of Terror (true - on, false - off) , 20% chance novice to 50% chance master, 50% chance collector.

hell_spawn

(true)    !M!  Spawn monsters on the level during the horror (true - on, false - off).

phantom_spawn

(true)    !M!  Spawn phantoms on the level during the horror (true - on, false - off), they sometimes spawn with bad game vertex.

hell_hour_alarm

(true)    Siren or distortion (default) at start of hell hour, false = off.