run_blowout_pp
(true) !M! Forced emissions, regular emissions occur.
zombie_team
(false) !M! Transform NPC to zombies, trup, causes CTDs, leave false
surge_day_effect
(true) !M! COP style blowout effect, causes errors in low memory situations.
blow_time_basis
(720) basic time before following default release.
blow_time_shift
(960) number is used to adjust blow_time_basis, if the value is 0, the emissions would be through time = blow_time_basis
blow_phase_basis
(2) The base duration of one phase output (only during the release of five phases) in the short game.
blow_phase_shift
(3) maximum-phase output (only during the release of five phases) in the short game.
blow_phase_max
(3) Number is used to adjust blow_phase_basis, if equal to 0, while one phase is = blow_phase_basis.
Hell
(true) Time of Terror (true - on, false - off) , 20% chance novice to 50% chance master, 50% chance collector.
hell_spawn
(true) !M! Spawn monsters on the level during the horror (true - on, false - off).
phantom_spawn
(true) !M! Spawn phantoms on the level during the horror (true - on, false - off), they sometimes spawn with bad game vertex.
hell_hour_alarm
(true) Siren or distortion (default) at start of hell hour, false = off.