open_alife_in_soc
(false) !M! All levels open, NS default = false.
alife_slice_mult
(2) Slice update in binder, multiplier * (1 game minute), range: 1 to 10, default: every two game minutes.
look_radius
(100) Maximum object search distance, should be <= alife.ltx switch_distance.
100 allows Car Park, Agro and other quests to work properly.
look_radius_box
(100) Distance npc will search for inventory boxes.
searh_intensivity
(40) !M! Search intensity, number of alife objects to search for each table update.
to_actor
(150) Distance from actor checks, object must be at least this far from actor to be spawned, range: 1 to map size.
max_rounds
(10) Duration of attacks, keep spawning up to 10 times per assault.
health_wound
(0.20) At what level of health alife is considered to be wounded (for animations).
health_wound_set
(0.02) First injury start, applied against hit values.
base_fp
(1400) Standard ‘firepower\distance’ at distance = 1 to remove 100% health [defender.health - (attack_info.fp / base_fp)].
dist_coeff
(9) The coefficient for the distance calculation [firepower / (dist / dist_coeff)].
sell_limit
(3000) Vendor sale limit for a single trade session.
rate_kill_base
(100) Rating for murder.
Killing: [weaker - 0.5 * rate_kill_base] or [stronger - 2 * rate_kill_base]
rate_art_found
(100) Rank change for victims with artifacts.