(false) !M! All levels open, NS default = false.
(2) Slice update in binder, multiplier * (1 game minute), range: 1 to 10, default: every two game minutes.
(100) Maximum object search distance, should be <= alife.ltx switch_distance.
100 allows Car Park, Agro and other quests to work properly.
(100) Distance npc will search for inventory boxes.
(40) !M! Search intensity, number of alife objects to search for each table update.
(150) Distance from actor checks, object must be at least this far from actor to be spawned, range: 1 to map size.
(10) Duration of attacks, keep spawning up to 10 times per assault.
(0.20) At what level of health alife is considered to be wounded (for animations).
(0.02) First injury start, applied against hit values.
(1400) Standard ‘firepower\distance’ at distance = 1 to remove 100% health [defender.health - (attack_info.fp / base_fp)].
(9) The coefficient for the distance calculation [firepower / (dist / dist_coeff)].
(3000) Vendor sale limit for a single trade session.
(100) Rating for murder.
Killing: [weaker - 0.5 * rate_kill_base] or [stronger - 2 * rate_kill_base]
(100) Rank change for victims with artifacts.